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TUAW - The Unofficial Apple Weblog
Updated: 22 min 24 sec ago

Apple warns of crackdown on App Store rankings manipulation

Apple has issued a reminder to developers that it will not tolerate use of third party services to manipulate app rankings in the App Store. "When you promote your app, you should avoid using services that advertise or guarantee top placement in App Store charts," the reminder states. "Even if you are not personally engaged in manipulating App Store chart rankings or user reviews, employing services that do so on your behalf may result in the loss of your Apple Developer Program membership."

This reminder could very well be in response to a well-trafficked post in Touch Arcade where an iOS developer revealed that an ad network guaranteed his app placement in the top 25 apps in exchange for $5000. This third-party service allegedly employs bots to automatically download the targeted app multiple times, automatically increasing the app's ranking and granting the app greater exposure to potential human downloaders.

8 of the top 25 apps were allegedly developed by clients of this bot service. If true, this represents a serious problem to the legitimacy of App Store rankings, and it's therefore no wonder that Apple is reminding developers of its aggressive stance on the issue.

Apple warns of crackdown on App Store rankings manipulation originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 22:30:00 EST. Please see our terms for use of feeds.

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Mike Daisey's "The Agony and The Ecstasy of Steve Jobs" is funny, forceful agitprop

If you're looking for coverage of working conditions at Foxconn and other Apple manufacturing partners, there's plenty to go around. The drumbeat of sharply critical stories continued today with CNN's interview of a Foxconn worker; this follows a scathing New York Times story from late January that explores the gulf between electronics companies' best intentions regarding working conditions at contract facilities, and the incessant pressure to innovate and squeeze costs out of the process.

Fairness, though, requires a few reminders. There's social and political argument over the ultimate value of sweatshop labor conditions in developing countries, with the pro-sweatshop side citing enormous economic benefits for countries that can capitalize on an inexpensive and inexhaustible labor force. Even if you buy the hypothesis that cheap labor isn't necessarily good for China, it's true that Apple isn't the only Foxconn client by a long shot, and the electronics manufacturing sector may actually be one of the brighter lights for worker's rights in China. Nevertheless, the company's high-profile and highly profitable products combined with its longstanding penchant for product secrecy have made it a lightning rod for "Applerousing" activism and anger.

Apple CEO Tim Cook, the man most responsible for assembling Apple's supply chain into a strategic advantage for the company, reportedly sent a very strongly worded email to all Apple hands, noting that "any suggestion that we don't care [about the welfare of workers in our supply chain] is patently false and offensive to us.... accusations like these are contrary to our values. It's not who we are." In addition to the company's annual Supplier Responsibility Reports and auditing programs, Apple has recently taken another couple of steps that put it out in front of other consumer electronics firms; it released its supplier list for the first time, and it's the first sector company to join the Fair Labor Association. These changes should, in theory, make it easier for third parties to look into workplace issues within the Apple supplier universe.

You can get a very different take on the relative impact of Apple's policies, and the human cost of making insanely great products for entirely sane prices, by spending an evening at the Public Theater in New York City with monologuist Mike Daisey watching The Agony and the Ecstasy of Steve Jobs. Be warned, however, that it is not so easy to leave the show with the same nonchalance about Apple's products and their origins as you might have when you arrive.

The first thing that audience members will notice as they take their seats before the start of The Agony and the Ecstasy of Steve Jobs is the cubical and spare set. With rectangular frames in a back LED wall and a glass/chrome desk atop a glass platform, there's a definite echo of a familiar retail aesthetic; it's as if the designer was instructed "Make it look a little like an Apple Store, but don't spend much."

The mood is also evoked, carefully, with sound. The music playing before the show includes both the OS X Leopard post-installation track "Exodus Honey" and Jonathan Coulton's geek anthem "Skullcrusher Mountain." Coulton's song even gets a nod during the monologue itself, when Daisey refers to Apple as a company full of "mad geniuses" who, after Steve's involuntary departure in the 1980s, could finally realize their plans to combine a monkey with a pony.

The next thought, as the show begins: Mike Daisey is a large, loud, sweaty dude who sits in a chair and talks at you for two hours. Although this may sound like a rough session of detention with an angry phys ed teacher, or an afternoon with your conspiracy theory-obsessed uncle, the performance Daisey delivers is heartfelt, intelligent and ultimately completely watchable. His show, which was excerpted on the January 6 episode of the public radio program This American Life, recounts both his decades-long fascination with Apple, including the unforgettable arc of the late co-founder Jobs, and also Daisey's half-cocked but surprisingly effective gonzo investigation of labor conditions at Foxconn and other electronics manufacturing contractors in the Chinese city of Shenzhen.

Referring to his handwritten notes as he goes -- the performance is extemporaneous, so there is no canonical scripted text and the narrative has evolved over the 18 months that the show has been touring -- Daisey wants to make one thing abundantly clear. If you cut him, he would bleed six colors. To establish his bona fides as a true member of the Apple faithful for a civilian audience, he claims that sometimes after a show he relaxes by "field-stripping my MacBook Pro into its 43 component parts," cleaning each one before reassembling the laptop. "It soothes me," he purrs, stroking his chest with his fingers.

While I don't know that many Mac geeks who relax by taking apart their MBPs, it's evident from Daisey's frequent, coherent technical asides that he isn't putting on airs (or Airs). His heartfelt memories of his family's first computer (an Apple IIc, considered so pricey that it merited its own "computer room") will resonate for plenty of TUAW readers of a certain age. I may have been the only audience member who involuntarily nodded and muttered "yes, of course" when Daisey shared his favorite Mac of all time, but that was only because his choice, the compact yet powerful (for its day) SE/30, was so obviously right.

It's Daisey's love for all things Apple that makes his perception of the company's fall from grace all the more stinging. Starting with the inadvertent leak of several testing photos taken on the iPhone assembly line, Daisey's curiosity about the process and the people behind Apple's products drove him to research the circumstances of where all our stuff comes from.

In 2010, Daisey traveled to southern China and literally drove up to the gates of the massive Foxconn plant in an effort to talk to production line workers; he was in country shortly after the cluster of Foxconn employee suicides and during the incident when a Foxconn employee died of exhaustion after a multi-day workshift. He posed as an American industrialist to gain access to other companies' facilities (including dormitories with beds crammed to the ceiling), and also met with labor rights activists and workers who, despite enormous legal and personal risks, have tried to form labor unions in Chinese factories.

Daisey's recounting of his conversations with these workers is sometimes poignant and often shocking. He met laborers exposed to the neurotoxic solvent n-hexane (now banned from Apple's supply chain, but originally used as an iPhone screen cleaner) who now shake so badly they cannot hold a teacup. He spoke with underage workers outside the plant gates, although follow-up investigations by This American Life indicated that the hiring of minors is far less prevalent than it once was and that Foxconn is relatively well-positioned on that score (some independent organizations dispute this, noting that audits are easy to deceive). Daisey's own translator wonders if all these people can possibly have been through what they say, expressing shock that so many tell the same stories of mistreatment, forced/unpaid overtime and bad working conditions.

As Daisey has performed this piece around the country over the past two years, he might have been considered a lonely voice in the wilderness. (TUAW interviewed Daisey at Macworld Expo 2011, while he was performing the show in Berkeley, CA.) Circumstances have changed quite a bit since he began, however. The radio broadcast was a turning point in the show's reception, according to a flyer handed out by ushers after the performance; it was the most downloaded episode in TAL's history and, Daisey's flyer claims, was heard by many Apple employees and their families. This created what Daisey's sources call "a morale situation" within the company, and he asserts that this internal circumstance was a factor in Apple's subsequent decision to join the FLA and open its supply chain to additional scrutiny.

It may not be as simple as Daisey wishes for Apple to effectively address the condition of a massive Chinese labor force that, in the final analysis, does not actually work for the Cupertino company. His suggestion of a 'dividend for change,' where Apple would directly invest five billion dollars of its cash reserves into the supply chain, would certainly be worthy of a company founded by a Zen-loving college dropout who urged customers to think different -- but it's surpassingly unlikely. Still, public awareness and action on the question of humane labor overseas (whether contracted by Apple, HP, Asus, Sony or any other company) will make a difference in the months and years to come. As Daisey says in his online response to Apple's recent moves toward further supply chain glasnost:

If Apple would spend less energy finessing its public image, and instead apply its efforts to real transparency and accountability, it could be a true leader for the electronics industry. Apple today is still saying what it said yesterday: trust us, we know best, there's nothing to worry about. They have not earned the trust they are asking for."

Mike Daisey's monologue The Agony and The Ecstasy of Steve Jobs continues through March 4, 2012 at New York City's Public Theater. The show runs approximately two hours and is performed without an intermission. Tickets and information: http://www.publictheater.org

Mike Daisey's "The Agony and The Ecstasy of Steve Jobs" is funny, forceful agitprop originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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Daily iPad App: Monster Wars is a great addition to Legendary Wars series

I first saw Monster Wars a little while ago at Macworld as Liv Games was just publishing it, but the title has been out for a little while now and I've had a little longer to play with it. Monster Wars is not only another huge content pack for Legendary Wars, with tons of new stages, modes and units to play with, but it is a nice iteration on the series as a whole, with a lot of subtle but solid improvements to the gameplay.

Unit animations are generally better across the board, and the controls work basically the same. I still sometimes have trouble keeping track of which heroes I'm controlling and which lanes they are supposed to be in. The UI is much improved. The pacing of the game shows that Liv Games has learned quite a bit about how to move players from level to level. The new modes add quite a bit to the game, which was likely a tough task considering how much variety was already there.

If you loved Legendary Wars, you've probably already grabbed this one. But even if you've never heard of Legendary Wars, Monster Wars is a steal at 99 cents. New players might be slightly overwhelmed by what's going on in the new title, but Liv Games has made two really spectacular titles here.They really shouldn't be missed, especially on the iPad.

Daily iPad App: Monster Wars is a great addition to Legendary Wars series originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.

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The pros and cons of making a digital jump with comics

Anime News Network did an in-depth comparison of reading manga on an iPad vs. a Nook Color today, after Viz Media sent them both devices so they could do a hands-on look at making the digital jump. After taking a hit from the closing of Borders, Viz decided to turn its popular Shonen Jump publication into a digital-only product. Launched in January, Weekly Shonen Jump Alpha is $25.99 for an annual subscription, with three of its flagship series -- One Piece, Bleach and Naruto -- now running almost concurrent with the Japanese release. Individual issues can be rented for 99 cents for a 4-week period.

The results aren't surprising. By holding up a volume of manga next to an iPad, it shows that the iPad is right about the same size as a manga volume and the experience is just as good as reading a print book. What the article does highlight is the problems that the Nook Color has with Viz's products, especially when it comes to things such as double-page spreads. It doesn't touch on the Kindle Fire, however, since Viz hasn't ported its app out to it yet. As expected, the big drawback to the iPad is the price. While manga sold via Viz's iPad app is cheaper than the print volumes, the price of an iPad would be the barrier preventing teens from completely making that digital jump Viz wants them to make.

We originally looked at the Viz app in 2010, and we were pretty pleased with its offerings then. If you haven't considered a digital transition of your manga and comics yet, the ANN article is a good way to see if you'd want to do so. While I still prefer buying print graphic novels, my comic-buying habits are a mix of supporting my favorite local comic shop and buying digital manga through Comixology and Viz -- the latter being excellent for long series that take up a ton of shelf space.

The pros and cons of making a digital jump with comics originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 19:00:00 EST. Please see our terms for use of feeds.

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Apple could be forced to stop selling "iPads" in China

Stick with us on this one -- it seems unlikely, but this case could have some wider consequences. Last year, Apple filed a lawsuit against a company named Proview Technology Shenzen in China. It was pretty common by Apple's standards: The company was using the name iPad, and Apple was trying to keep them from doing so.

While this was all going on, Proview Taiwan (only loosely affiliated with the Shenzen division) sold the trademark to "iPad" in China to a UK-based company named Application Development, which then sold it right back to Apple. All of this would normally be fine and dandy except for one thing: Apple lost the original lawsuit that was supposed to prevent Proview Shenzen from using the name.

As a result, Proview Shenzen is arguing that it still retains the rights to the "iPad" name on the Chinese mainland, and Apple may be fined as much as 2.4 billion yuan ($380 million US). Obviously, this is a tangled legal issue, and I'm sure Apple still has options in the fight before they need to cough up the fine. But there's obviously something here that needs to be worked out, and if it isn't in time, Apple could be prohibited from selling or marketing its tablet under the name "iPad" in China.

[via Gizmodo]

Apple could be forced to stop selling "iPads" in China originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 18:30:00 EST. Please see our terms for use of feeds.

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iPads invade Super Bowl parties

I've talked quite a bit before about the growing "second screen" phenomenon, where iPads and other mobile devices are used as a second screen while either working on another computer or watching television. And with the biggest event on television yesterday, there was likely a lot of "second screen" viewing going around. ZDNet's James Kendrick says his was one of three iPads around the coffee table at his Super Bowl party, and with tens of thousands of tweets per second going out during the most interesting parts of the game, Kendrick's experience was undoubtedly not unique.

Car maker Chevrolet actually participated in the event with the Chevy Game Time app, which not only posted ads available on the iPad the second they went live on the TV, but also offered up contests and more interactivity during the show. And the NFL and NBC famously streamed the whole event live on the Internet for the first time this year -- while I didn't get a chance to pull the game up myself yesterday, I heard a few people say that it was in fact available to stream on the iPad. The commercials weren't available on the stream, though, so it'll probably be a few years before people learn the stream is out there, and before it becomes a better substitute for the TV experience.

Still, the Super Bowl certainly showed off a few major trends that we're seeing in entertainment consumption lately. Apple's devices especially are providing ways for both consumers and brands to interact and extend the "watching" experience, even outside of a standard TV broadcast.

iPads invade Super Bowl parties originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.

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Halliburton dumping BlackBerry, switching to iOS

RIM's star just sank a bit closer to the horizon. Halliburton, a household name in the energy industry and once a BlackBerry bastion, is dumping RIM's platform and switching to iOS. The company once relied heavily on RIM's platform, but after evaluating RIM, Windows Phone, Android, and iOS, Halliburton has settled on switching to Apple's platform.

"Over the next year, we will begin expanding the use of our mobile technology by transitioning from the BlackBerry (RIM) platform that we currently use to smartphone technology via the iPhone," the company said. Halliburton representatives confirmed to AppleInsider that only 4500 of the company's 70,000 employees still use BlackBerry devices, so the transition probably won't take as long as it might have a few years ago.

According to AppleInsider's sources, Halliburton actively engaged with Apple in its transition. Halliburton is far from the first company to do so; Clorox ditched the BlackBerry last year, and 92 percent of its employees replaced it with an iPhone.

RIM's platform was once synonymous with business communications, but that status has slowly eroded since the iPhone's introduction. While corporate IT spent the first few years after the iPhone's introduction scoffing at the device, quarterly reports from analysis firms like Good Technology show that iOS has penetrated enterprise markets in a way that even the stodgiest of companies can no longer afford to ignore.

Halliburton dumping BlackBerry, switching to iOS originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 17:00:00 EST. Please see our terms for use of feeds.

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Siri may be iPhone 4S-only because of noise reduction tech

Siri has been in widespread use for four months, but so far Apple's "personal assistant" is still only available on one device, the iPhone 4S. We speculated that there weren't any technical reasons Siri couldn't work on some of Apple's other devices, and the jailbreak community later proved us right by porting Siri to the iPhone 4.

AppleInsider did some digging and discovered there may be a technological reason Apple's kept Siri an iPhone 4S-only feature: noise reduction. The iPhone 4 incorporates noise reduction circuitry from a third-party vendor called Audience, and that circuitry lies separate from the A4 chip on the iPhone's logic board. The newer processor in the iPhone 4S (and possibly the iPad 2) incorporates a newer version of this noise-reduction circuitry within the A5 chip itself, reducing overall cost.

Audience's noise reduction chip works similarly to how the human brain processes audio. By sampling audio from multiple sources (the iPhone's main microphone and the noise-cancelling mic), the Audience chip is able to filter out background noise and deliver only the user's voice, just like how your brain filters out noise in a crowded room to focus on a person talking to you.

The newer noise reduction circuitry in the A5 chip is better at "far-field" noise reduction than the circuits in the iPhone 4. Essentially, the iPhone 4S can achieve the same or better noise reduction when held at arm's length that the iPhone 4 gets when held directly in front of a user's mouth.

The implications for Siri use are obvious -- because of its less advanced noise reduction circuitry, Siri wouldn't function nearly as well on an iPhone 4 in an even moderately noisy environment unless you held it up to your ear and talked directly into the microphone. Despite having an A5 processor (and possibly including the newer noise reduction circuitry), Siri might not function well on an iPad 2 either, since the iPad 2 doesn't have a noise-cancelling microphone.

Apple's product perfectionism often leads to scenarios where features that might technically work on a product wind up excluded because they don't work perfectly. I've run into this a few times with older gear; my old PowerBook G3 had no technical barriers to running OS X Panther or Tiger, for instance, but because it didn't run anything newer than OS X Jaguar well, Apple artificially restricted the device to Jaguar. Similarly, jailbreakers discovered ways to get video capture working on the iPhone 3G, but the results were rather lackluster compared to the officially-supported video recording on the iPhone 3GS and above.

Even if Siri technically works on Apple's older iOS devices, if its performance doesn't work to Apple's satisfaction, we may never see Siri ported to the iPhone 4 or current iPads after all.

Siri may be iPhone 4S-only because of noise reduction tech originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 16:30:00 EST. Please see our terms for use of feeds.

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You're the Pundit: iPad 3

When it comes to forecasting the next big thing, we turn to our secret weapon: the TUAW braintrust. We put the question to you and let you have your go at it. Today's topic is the iPad 3.

It's been a long, cold winter for TUAW. As days lengthen and Spring becomes less of a dream and more imminent, our thoughts turn to new technology. What do we expect to see in the next generation iPad and when do we expect to see it? Preorders in March, pickup in April?

You tell us. Place your vote in this poll and then join in the comments with all your predictions.

View Poll

You're the Pundit: iPad 3 originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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Dear Aunt TUAW: Why does Siri read smilies as colons?

Dear Aunt TUAW,

I love Siri. I'm surprised at how much I actually use it beyond the gimmicky stuff. Texting while driving (through my car's Uconnect system) is so handy.

One thing I've noticed is that when I dictate a message, add a smiley face and have her read it back to me, she says, "Have a nice day colon comma." The odd part is that she has written :-), which is colon hyphen right bracket. Is this a glitch or does a hyphen and right bracket together equal a comma? I was never good at grammatical math.

Your doting nephew,

Damien

Dear Damien,

Ah, bless Siri. She's such a changeable creature. Auntie used to love when Siri would read out "Brr, it's cold" as "Bee. Arr. Arr. It's Cold". Thanks to Apple's live data center updates, Siri now responds "Burr" instead of "Bee. Arr. Arr."

The smiley-face being read back as a colon is similar. It's simply a text-to-speech glitch that Apple may eventually improve. You can report any bugs to Apple directly using their Bug Reporter online website.

Hugs,

Auntie T.

Dear Aunt TUAW: Why does Siri read smilies as colons? originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 15:00:00 EST. Please see our terms for use of feeds.

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Daily Update for February 6, 2012

It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes for a quick review of what's happening in the Apple world.

You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for daily listening through iTunes, click here.


No Flash? Click here to listen.

Daily Update for February 6, 2012 originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 14:15:00 EST. Please see our terms for use of feeds.

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Microsoft's $21B in quarterly revenue is nice, but it's no iPhone

When you think Microsoft, you think "big." Especially from the perspective of Apple's long-time customers and loyalists -- those who remember the rough times in the 1990s, when Microsoft's US$150 million investment helped keep the company from fiscal ruin -- the idea of corporate behemoth-ness is paired irrevocably with Redmond's mastery of the Windows ecosystem.

It was Microsoft's dominance of the computer industry that led a federal judge to declare that the company had "monopoly power" in 1999. Correspondingly, the revenues and profits generated by the Windows juggernaut equate to the biggest of big money. At least, pretty big money.

In responding to Ed Bott's ZDnet article about the relative distribution of profits among the various business lines at three tech leaders (Google, Microsoft and Apple; Bott's point was that Google's cash comes almost exclusively from advertising, while Apple and Microsoft have more balance), MG Siegler noted that the pretty pie charts were missing a key piece of context. Apple's revenues and profits may weigh heavily on the iPhone, it's true, but what's not apparent from the side-by-side comparison is the scale.

It's not just that Apple is doing better than Microsoft in revenues, profits and market cap. It's not just that Apple earned and kept more than twice as much as Microsoft did in the holiday quarter. It's that the most successful Apple product, considered as a standalone business, is larger than Microsoft all on its own.

No, that's not a typo. In the quarter ending December 31, the iPhone rang up sales of more than $24 billion. All of Microsoft's businesses -- Windows, Office, Xbox, enterprise, consumers, the whole shebang -- chalked up almost $21 billion in revenues. Yes, Microsoft's strongest quarter for business sales may not be the one where IT purchasers are more focused on Christmas vacation than server upgrades. But it's still a breathtaking fact, and a striking transition from a decade ago.

[Hat tip to Business Insider]

Microsoft's $21B in quarterly revenue is nice, but it's no iPhone originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.

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Samsung insults iPhone owners with Super Bowl ad touting oversized stylus phone

Samsung USA has been on the warpath against Apple fans lately with a series of ads that show bored, desperate people standing in line for Apple's next product while happy hipsters show off their Android-powered Sammy devices. During yesterday's Super Bowl, the company took the gloves off with a regionally-focused ad touting the new Samsung Galaxy Note.

The ad, estimated to cost Samsung a whopping US$10.5 million in air time alone, follows the same theme as the others in the campaign. As in the previous ads, what appear to be Apple customers are standing in line waiting for a new device when a happy Galaxy Note user wanders up and the crowd drops everything as the scales fall from their eyes and they see the error of their ways.

According to the book of Samsung, what iPhone users really want is a huge phone that uses a stylus. Yes, you read that correctly. The 5.3" Galaxy Note, in homage to the Palm Treo and a handful of Pocket PC Phones from the early 2000s, comes with a stylus that you can lose after you get Chicago Bears linebacker Brian Urlacher's autograph. Your chances of losing the stylus are probably pretty good, since most people lack pockets that are large enough to hold the Galaxy Note comfortably.

I'll leave you with this final quote from Steve Jobs: "If you see a stylus, they blew it."

Samsung insults iPhone owners with Super Bowl ad touting oversized stylus phone originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 13:00:00 EST. Please see our terms for use of feeds.

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Apple HDTV in Best Buy survey is not news

There's a lot of speculation going around about an Apple HDTV of some sort. The Walter Isaacson biography of Steve Jobs started a lot of the rumors when he quoted Jobs as saying that Apple had "finally cracked" the method of interacting with a television. Now the speculation is bordering on the ridiculous, with screen shots of a customer survey done by Best Buy that describes an Apple HDTV concept product appearing on a number of tech sites.

The survey describes an "all new 42" Apple HDTV" available at Best Buy for US$1499, with a 42" 1080p LED flat panel display, built-in iOS, app and iCloud support, the ability to use an iPad or iPhone as a remote control, and a "built in iSight camera and microphone for Skype."

So, an overpriced HDTV with a built-in Apple TV is all the Cupertino Kids can give us? There are other things that make this alleged story a farce, such as the survey's insistence on referring to an "iSight camera" rather than a FaceTime camera and using Skype instead of FaceTime.

Retail chains do customer surveys all the time, and this particular survey is only "newsworthy" because it has the word Apple in it. Had the survey been asking about a new Internet TV from LG, we wouldn't have seen at least four major blogs writing about it. Apple's insistence on secrecy means that we're not going to know what awe-inspiring new way of interacting with television Jobs was talking about until the product is ready to ship ... or until an Apple engineer just happens to leave an HDTV at a bar.

In the meantime, the Apple community would be better served by blog posts with a little more meat on them, instead of breathless stories speculating about the deep inside meaning of a simple market survey.

Apple HDTV in Best Buy survey is not news originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 12:30:00 EST. Please see our terms for use of feeds.

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Google reportedly hires Apple executive to work on secret project

Simon Prakash, an Apple veteran with eight years of service, has left the Cupertino company to join its rival Google. Prakash most recently served as the senior director of product integrity and was responsible for product quality across all Apple product lines.

According to his LinkedIn profile, Prakash was the director of engineering design validation at Cielo Communications and a reliability and FA manager at 3Com before he joined Apple. He will join Google in an unknown capacity working on a "secret project" says Venture Beat.

Prakash will supposedly begin at Google starting Monday. Given his background in hardware and product quality, he will likely work with Motorola Mobility on their future cell phones and tablets. This is based on speculation as neither Google nor Apple has commented on Prakash's change of employment.

Google reportedly hires Apple executive to work on secret project originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.

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Apple removes one iOS developer's copycat games

Image: Shutterstock

A few days ago, I caught a tweet from Paul Haddad (of Tapbots), showing a screen full of obvious copycat apps from one developer. Of course, anyone who has spent appreciable time on the App Store knows there are plenty of copycats out there. Not all of them are small shops, either. But these copycat apps were truly astonishing in their brazen nature -- I mean, Plants v. Zombie? Temple Jump (instead of Temple Run)? Come on.

Luckily Apple finally woke up and rooted out a number of these cloned games from this single offending developer. I'm sure others will pop up again, but hopefully Apple will be more on top of things in the future. In the meanwhile, let us know if you see a copycat app. You can give us a shout either in the comments or using the "Tip Us" button at the top of our website.

[via The Loop]

Apple removes one iOS developer's copycat games originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 11:00:00 EST. Please see our terms for use of feeds.

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SkyLight combines iPhones and microscopes

We've seen lots of photo accessories that let you add filters and lenses to your iPhone, but SkyLight is the first to let you add a full-fledged microscope. It's a platform that attaches to a microscope and aligns the phone's camera with the eyepiece. You can view the microscope image on your phone and take photographs. It's perfect for classroom usage, for researchers who need high-quality images in their published papers and for clinicians who can take a photo and send it off for analysis.

SkyLight started as a Kickstarter project that reached its $15,000 funding goal last month. It was available for a preorder price of US$60 and will ship in March. It includes a generous five for one incentive plan that'll donate one SkyLight to global health or educational purposes for every 5 SkyLights purchased. You can read more about the accessory and its inspiration at the SkyLight website.

[Via Springwise]

SkyLight combines iPhones and microscopes originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 10:15:00 EST. Please see our terms for use of feeds.

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Daily Mac app: Droplr

Do you want to share files easily and quickly? Then take a look at Droplr, which has been around for some time and recently hit the Mac App Store in an improved version 2.

Droplr is free and easy way to share images, documents and other files. You can run it from a web browser or the Mac app which lives in your menu bar. To share a file, simply drag it onto the menu bar item and it's uploaded to Droplr's servers. When the upload is complete, it copies a short URL to your Mac's clipboard, which you can give to anyone you like.

There is a 25 MB upload limit for individual files, and storage is free up to 1 GB. There is a paid plan in the works, but no details are being offered yet. The app also supports plug-ins so you can quickly share from apps like iPhoto, Photoshop CS5, Firefox, Safari, Google Chrome, your address book and even PhotoBooth.

Things I'd like to see include a favorites list of contacts for sending files so I don't have to go through pasting the URL into mail, and I think the 25 MB file size limit is too low. I have some Photoshop files that easily exceed that.

There are some similarities to Dropbox, another excellent file sharing utility that gives you 2 GB for free and doesn't limit individual file size. On the other hand, Droplr is simpler to use and aimed primarily at sharing with other people. Dropbox can be used to share files, of course, but is more about storage and sharing across machines.

Droplr offers support for Windows machines and has an iOS app in development. Of course any computer can use it via the web, with no app needed.

I've had no problems with using Droplr, and when I asked a question at the support site it was instantly answered. If you like to share files, give Droplr a look. It will be interesting to see how the service progresses and improves.

Daily Mac app: Droplr originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 09:00:00 EST. Please see our terms for use of feeds.

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Daily iPhone App: Star Marine Infinite Ammo

Glitchsoft's oddly-titled Star Marine: Infinite Ammo (more on why that's weird in a moment) is both good at bad. First, it's good at heart. Star Marine: Infinite Ammo is a Contra-style run-and-gun title that has you controlling a soldier on a spaceship among other environments. Your job is to fight through hordes of aliens and escape. The action is great and fans of the old Contra game will find a lot to enjoy.

However, Star Marine has a few unfortunate issues. First of all, the controls are a little more wonky than they should be. For example, the action often gets fast and furious. When things heated up in Contra, you could duck and jump out of the way reliably. Star Marine's touch controls, by contrast, don't always get you where you need to go. I got hit by several stray bullets and alien flyers because the controls weren't quite as tight as they should be.

Repetition is also an issue. While the environment options eventually expand, the first few levels are basically the same hallways and enemies over and over. An enjoyable boss battle becomes drudgery after you've done it several times.

The freemium-style in-app purchase system doesn't help, either. When you discover a gun you haven't unlocked with gems you've collected, you just plain don't get it. Plus, the gems come way too slowly. If this was a freemium game, the rate might be acceptable (and I fully expect it to drop to free at some point), but for the current price of US$1.99, it's too slow.

I've got one more complaint. For a game called "Infinite Ammo," there's only one gun I found that was truly infinite. Everything else, including weapons you can buy, health packs and special attacks, are limited.

Despite those issues, Star Marine: Infinite Ammo can be fun. There's even a Boss Rush and Survival Mode to enjoy after you've finished the main campaign. I don't know that I'd recommend it at the $1.99 price, but this game seems made to be discounted, so keep an eye out for it. At a slightly cheaper price (or maybe if the freemium system is tweaked to be a little more forgiving), Star Machine: Infinite Ammo has a lot more going for it.

Daily iPhone App: Star Marine Infinite Ammo originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 06 Feb 2012 08:15:00 EST. Please see our terms for use of feeds.

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Talkcast tonight, 10pm ET/7pm PT: Super Edition!

It's not just any Sunday, this one happens to be Super! If you're over the game, or don't know what game I'm referring to, then join me at 7PM Pacific, 10PM Eastern for a look at the week's news and events.

We'll cover the latest Lion update, warts and all, as well as Siri's sitcom debut. If you want to make sure we talk about your favorite topic, get there early and let me know so we can get it on the list.

Your calls and questions help us make the show the best it can be, otherwise I'm just talking to myself! To participate on TalkShoe, you can use the browser-only client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (yay for free cellphone weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *8.

If you've got a headset or microphone handy on your Mac, you can connect via the free Gizmo, X-Lite, or Blink SIP clients; basic instructions are here. Talk to you tonight!

Talkcast tonight, 10pm ET/7pm PT: Super Edition! originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 05 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.

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