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CONCEPTS: Sketching VS Immediate Computer Production

vanshea's picture

I usually sketch out every idea on paper. Am I a dinosaur, or do many of you also do the same?

thornysarus's picture

Ditto on the Dino thing.

Good stuff happens on paper. I usually start there too.

Terry Thornhill

e-zign Design Group

Creative_NRG's picture

Tracing Paper

Nothing beats the process of rapidly sketching ideas with a pencil and refining it with tracing paper before hammering out the final details on the computer.

For a great process overview everyone should check out 'Vonster's' latest illustration class. [Illustrative Lettering 2 - Vonster Brand] He actually draws on paper and then refines certain parts on post-its to assemble the final rough sketch.

His vector Safari Logo is another excellent view into the way he researches, sketches ideas and uses tracing paper to finalize the idea before hitting the computer. [Brillant stuff]

http://www.illustrationclass.com/

And check out the sweet bezier curves Von builds in Illustrator.

Amybeader's picture

Vonster site

Thanks for posting the link! I've downloaded several of his tutorials, they look VERY useful.

Amy

mara06's picture

Nice site.

Thanks for the introduction.

Mara

stephanie's picture

Usually I'll do some thumbnail sketches.

Usually I'll do some thumbnail sketches. Nothing big, but just so I get the idea out of my mind onto something permanent. :)

On digital artwork involving pretty hefty illustrations, I will come up with a complete sketch and scan it in into illustrator or photoshop.

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Perfectly Lost Designs

archmedia's picture

trace paper!!!

trace paper all the way!
i have WAY too many sketches on trace paper that i've yet to even get into AI or PS... i go through rolls on end, sketch a few ideas, copy from one, copy from another, copy from yet another and then i have a new one, then i do it a bunch more times, copy a bunch more times, do a few new ones, one copy leads to another idea, which gets copied around, back to the first sketch, copy parts of that one to another one and so on and so on!! hahahaha..

i can't get that kind of comfort, style, ease, or creativity by just sitting at my comp...
____________________________________________
Architectural Technician - Multimedia Designer
www.ArchMedia.us

Creative_NRG's picture

Like Minds

That's identical to how I work and I couldn't agree more on the freedom of the process. Being able to twist, flip, rotate sketches from one perspective to another creates what seems like a endless pile of ideas. It's not uncommon for me to generate from 10-15 progressive iterations during one logo design. [25-40 sketches per sheet]

The only trouble I have sometimes is knowing when to finally put the pencil down and pick which of the 250+ sketches are worthy to be taken to the next step. For that I often use a process of elimination until I'm left with 5-10 to scan and build vectors.

vanshea's picture

Weird but-I'm mixed..

..I am in the phase of setting my pencel/brush tool in illustrator-and then sketching with my wacom tablet. But just listening to everyone makes me want to go back to drawing on tracing paper more. Using the computer is so...unnatural and limiting when I develop a concept.

tlarson2k's picture

Mmmm, thumbnails. I love

Mmmm, thumbnails. I love drawing so I'm a sketcher by default. Sometimes I use my wacom if someone would like to see someone on-screen sooner than later, but I generally reserve the computer for vectoring tight sketches or just playing with color.

natobasso's picture

On the computer it's all too

On the computer it's all too easy to not choose a design because there are too many options. Freehand drawing, though 'crude' by technological standards, is the only place you can commit your ideas to paper, so to speak.

I always draw something out first before I embark on a design. That also ensures I'm not directly copying someone else's design, at least not on purpose. :)

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Powerpoint is not a design application.

archmedia's picture

hahaha

love the disclaimer
"at least not on purpose"

oh, and since when in powerpoint not a design app? i thought it was the solution to end all problems that any CEO would have with their "presentations"! haha
____________________________________________
Architectural Technician - Multimedia Designer
www.ArchMedia.us

natobasso's picture

Subliminal copying happens

Subliminal copying happens all the time, it's just harder to recognize than blatant copying. :)

Oh, I LOVE it when CEO's think they are designers because they are using powerpoint. It's like calling a rich person a 'race car driver' just because they bought their first ferrari.

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Powerpoint is not a design application.

Amybeader's picture

PowerPoint *blehhh*

You have so hit this on the head. :-) Not just CEOs…PowerPoint encourages people to believe that "more is better" when the opposite is true. I was even somewhat shocked when my favorite instructor (the one I've mentioned who makes us do a LOT of sketching before going to the computer) required us to have three PowerPoint slides as part of a project in Graphic Design II. I understood why he was requiring this, but was able to convince him that there were better alternatives. So I did my three slides in InDesign, saved them out as PDF, and that worked just fine! I was able to do my slide show effectively (well, only 3 slides) with emphasis on design related to the rest of the project, but still fulfilling the requirement to have something that could be used in a presentation to a group of people. I was rather pleased with myself. (And I got a good grade.)
Amy

Doug M.'s picture

Keynote

Try using Keynote, it is much more useful than Powerpoint. iWork '08 is cheaper and (I believe) better than Microsoft Office, why not get it? I use Pages for Graphic Design :D. http://www.apple.com/iwork/

Doug M.'s picture

Keynote

Try using Keynote, it is much more useful than Powerpoint. iWork '08 is cheaper and (I believe) better than Microsoft Office, why not get it? I use Pages for Graphic Design :D. http://www.apple.com/iwork/

nfxsux's picture

Artists?

Well I love to draw anyways so it is only natural to crack open the moleskin to sketch out design/layout ideas. I've always felt a solid foundation in a traditional art sets you apart from graphic designers who dont have one ( IMO :)

How many of you guys are traditional artists anyways?

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http://www.nfxdesign.com

stephanie's picture

I am.

I love pencil drawing, oil/acry painting, etc. I've recently been learning watercolours, actually. I'm one of those people that thinks being able to do design without a computer improves the work on the computer. =]

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Perfectly Lost Designs

nfxsux's picture

Word :) My favorite medium

Word :) My favorite medium is gouache. I've seen some sweet stuff done in water color but gouache is thicker and I am able to control color mixtures better.

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http://www.nfxdesign.com

stephanie's picture

Oh, yeah

I definitely need to try gouache out. One of the aspects of watercolour that is difficult for me is the inability to control it how I'd like. I find myself thinking pretty consistently "Cmd+Z!" "Cmd+Z!" =D

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Perfectly Lost Designs

Amybeader's picture

Cmd+Z

ROFL! You've been SO ruined by the computer! :D Thanks for a good laugh! (Personally I really like Prismacolors. I use them with ink, love to build up color like working in oils but without the mess and need to wait for layers to dry.)

Amy

onegirlcreative's picture

I am, too.

I still paint with acrylic. I love acrylic and the vibrant colors. And I'm impatient, so I love that it dries within minutes. I guess that's why I never got into oils.

My paintings are so vibrant and colorful as a result.

suzanne maestri-walters :: graphic designer :: www.onegirlcreative.com

Ivan's picture

Definitely paper, but I

Definitely paper, but I sometimes switch back and force between paper and the screen. Sometimes it is just easier to try something with the Illustrator tools, like step and repeat or transparencies.

Nando's picture

Always paper first. But

Always paper first. But sometimes I get inspiration when playing with a certain tool, and then I'll work on the illustration, logo, icon, whatever, right there on the computer. It's a circunstance thing.

Graphic & Interface Designer
http://www.devixdesign.com

ikatron's picture

Sketch Away

I always like to sketch things out first and I do that in my sketch book. That way in the future when I am having one of those not so creative moments I can grab an old sketch book and look through old ideas that sometimes morph in to rad new ideas.

Sketch Away,

That Girl

gcoghill's picture

Wacom slowly taking over…

I had always sketched everything out, usually to a quite finished degree before hand vectoring my illustration work, but with continued usage of the Wacom Intuos tablet, I am more and more finsihing up rough sketches in Photoshop, and sometimes even doing initial sketches in Photoshop.

Prior to this I was sketching on 8.5 x 11 sheets of laser paper and using a small lightbox to work through sketches for the illustration work. Working on 8.5 x 11 allowed me to scan easily later. If needed I would tape together a few sheets with drafting tape to extend the canvas. Many times the sketches on paper would be on many layered sheets while working on the lightbox, giving me a makeshift analog Photoshop layers palette of sorts.

Design work gets rough sketches occasionally, but for the most part I jump right in to the software to start cranking out ideas. At times the sketching comes after the computer brainstorming to break the pattern when I am trying to work through ideas.

Cartoon Illustration | CoghillCartooning.com

Amybeader's picture

Dinosaur?

No, not a dinosaur. One of my instructors REALLY pushes sketches first. In fact, most of his projects REQUIRE that we submit a certain minimum of thumbnails, some roughs from those and even a couple of comps. He really discourages jumping immediately to the computer. Part of his reason is that hand sketching, even if it's just some quick thumbnails, may open up some directions for you that you wouldn't even think of if you go direct to the computer. On the computer, it's too easy to get locked into one idea.

Amy

stoddad's picture

Over the years I have found

Over the years I have found the best way to get interesting and strong design is to sketch the ideas first. The choices on the computer are way to varied to get much done without at least a simple road map. The more you can comp and develop on paper the fast things usually go. I'm not just being old fashioned. I teach this stuff, and have watched so many students spin their creative wheels at the mercy of the technology. People will end up with a lot of visual masterbation that often lacks any engaging ideas. Some can create effectively without paper, but most cannot. Nowadays very few people want to start with paper (me included sometimes). The ones that do, usually have stronger work.

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