Don't click that button
Balazs (153 pencils) | Sat, 2005-06-25 14:13A very interesting concept about user interface design. You don't need to click anymore.
Link:
A very interesting concept about user interface design. You don't need to click anymore.
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Fascinating, but I wanted to tear my eyes out after a few minutes. I think there's something to be said for tactile feedback. Probably the same reason I didn't like the third-generation iPod, actually. :)
AHh! I didn't like it! I accidentily visited pages I didn't want to several times... way to confusing for the average user and/or developer to ever implement IMHO. It's a cool link though, I did kinda enjoy it. :c)
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this reminds me of the hover-automatic click on windows laptop trackpads. not a new idea at all. i'd turn it off immediately.... its far to easy to be derailed by an accidental mouse bump.
really, i don't find clicking the mouse button so oppressive.
The section I found fascinating was the autopilot section. It is worth checking out. The rest of the site is interesting as experiements go but I found it tiring to navigate. Maybe clicking is embedded into my muscle memory, even though I use mouse gestures a lot in FF and TB.
Like the QWERTY layout on keyboards I don't see the dominant method of mouse navigation going anywhere.
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I love it how it punishes me if I do click. :) What's next? An electric shock in the mouse?
ha ha!
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Well I got lost and then it asked me if I missed the click and I don't know how I voted but I voted for something.
I've created a couple of non-clicking environments before, and I find them very pleasing if they aren't overdone.
Here's an example: jasonmoserwilcox.com
www.arvanadesign.com
Arvana
arvanadesign.com
It's an interesting idea, and I like the thought that we could simplify interfaces enough to eliminate clicks.
It needs more research and design study to work, though, I think. As people pointed out, the example website can be a headache to use, and it's easy to make mistakes that take you where you didn't intend to go.
I think it's important to understand why most interfaces separate clicking and mouse movement. Moving the mouse is safe; you can explore the whole interface, and once you know what to do, you can click, which is not as safe.
To conquer that distinction with a click-less interface, you have to make it so people can easily explore the page in a safe manner (without triggering new pages or otherwise getting lost), and still make it clear how to navigate to new areas.
What's more, you have to make navigation with the mouse easier than clicking, but make accidents just as difficult. That is a tough assignment!
Well put. That is exactly what bothered me. Accidental loading of pages. I had to concentrate hard to be able to stay on a page.