Former iPhone UI designer defends Apple's fake-leather design philosophyqwertyale (2047 pencils) | Tue, 2012-09-18 22:51
An interesting article at cool site.
A former senior UI designer at Apple recently described to me the criticism he once received directly from Steve Jobs. In reaction to a redesigned feature he showed the late Apple CEO, the source says Jobs felt his design was too minimalist. "He was like, 'I want it to look like a Chiclet; I want to be able to lick it; I want it to be like glass on water,'" the designer recalls. "He wanted to create this feeling of a really beautiful, physical gem-like element."
For those paying attention to our recent articles on design at Apple and Microsoft, it shouldn’t come as a surprise that Jobs’s approach to software design was inspired by the physical world. Many of the UI elements found in Apple’s software--such as Calendar’s leather-stitching or iBooks’ wooden shelves--are real-life visual metaphors designed to make on-screen applications more legible and intuitive. During my reporting for Fast Company's feature on design at Microsoft, which was part of our October design issue, I learned that many Apple veterans and industry experts find that approach distasteful and confusing. Others, meanwhile, believe it’s crucial to creating an accessible, inviting user experience. Today, a former key member of the iPad and iPhone UI teams defends the latter camp and Apple’s so-called skeuomorphic design philosophy.
yes I'm brazilian xD
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