Microsoft Xbox new controller
Ivan | Tue, 2009-06-02 06:34Natal — is a technology that science fiction hasn't even written about, and it exists today apparently.
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Natal — is a technology that science fiction hasn't even written about, and it exists today apparently.
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these videos better:
http://itcafe.hu/hir/e3_microsoft_project_natal.html
I'm sure, I will buy from this one.
az itcafén linkelt videók sokkal meggyőzőbbek, egy ilyen kütyüt muszáj lesz beszereznem :)
I'm not a gamer myself but I think this is really exciting.
Inspired by the Wii way of interaction.
Looks interesting.
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Graphic Design Manchester
This is incredible.
My only concern is the manufacturing issues Microsoft has created with this generation of consoles (namely the RROD and the E74 errors - the results of shoddy quality control). This has been instrumental in my own shift to Sony's console, which does not have a strong online community component, in my opinion.
I'll carefully watch this as it develops. Fantastic work.
Craig Michael Patrick
http://cmpatrick.com
Anybody remembered AI, the movie?
As I see it, though, this seems to be a bit staged. The voice response by the computer kid seemed terribly pre-conceived rather than on the fly. Voice actors have to record their lines in advance and the narrator carefully AVOIDED the words "artificial intelligence."
On one level, I'm a little skeptical of this. As I said, seems staged and previous hardware issues preclude consumer confidence in this brand. On another level, I want this thing to work as propsed.
On yet another level, I'm just curious how this is going to help me shoot digital people online. Interacting with a kid is nice, but frankly, I can do that in real life.
Craig Michael Patrick
http://cmpatrick.com
That was the FIRST thing that popped into my head. Did you ever try virtual reality helmets when they first appeared on the scene? I paid 30 dollars for a few minutes of pure WOW 20 some odd years ago at the Toronto EX....I was chasing a friend in a virtual reality world...we were shooting one another with ray guns. I had a cartoon hand!
Paddle faster, I hear banjos.
It shows that technical reality is not the same as commercial reality. It may not be practical or affordable even if it exists in labs.
The visuals within the virtual reality game were crude compared to today's sophisticated graphics. We were almost like a metal humonoid form with a mesh coating. But it was the fact that it was us controlling and moving in the game that blew our minds in 1989/1990 (?) away. I tried googling to see if I could find it in any old Toronto Exhibition archives but no luck so far. If I find it, I'll post it as it was quite the thing then.
Paddle faster, I hear banjos.
I'm not certain how closely that applies in the binary landscape of the video game world. Fact is, one could argue that video games really push technological boundaries. And inevitably, these devices become commercially viable after the R&D is made up from initial development.
Regardless, it seems cool - but I'm not certain how relaxing it would be to play a video game using my gestures. I would rather sit on the couch, have a beer, and play. If I want to exercise - I'll go to the YMCA.
Craig Michael Patrick
http://cmpatrick.com
Now imagine if you could have one of these taking your orders in a drive thru ... wouldn't that be cool?
Looks like the guys at Engadget found the live demo really impressive. Check out the air-driving at the end of the video!
http://www.engadget.com/2009/06/03/project-natal-video-hands-on-impressions-and-further-details/