[logo] Mapping Area
emfromkraland (6 pencils) | Tue, 2011-05-10 10:41http://img4.hostingpics.net/pics/949985logomatest1.png
http://uppix.net/6/0/e/015a063c8011628e5b042dab710d9.png
http://uppix.net/9/5/2/5030acb116a4e03a876e6d76acbea.png
Hi, i'm working on a logo for a french community of mapping for video games, 3D and 2D arts, etc... We are all amateur in this forum and we wanted to boost our community : the website is a french reference for mapping on Source Engine (HL2, TF2, portal etc) and we found the need to gain some new members : by a new logo & new website.
So i started this one : a logo without brief, unless my only vision of the website.
"with an ambiguous side vectorial (shape of the logo) and pixel format (square and the police very pixelated), linked directly to digital. I took a hexagonal shape (France powa, reduced to its simplest geometric representation), which gives the logo a side shield. And finally, while giving the illusion of an isometric cube, but the variations of colors indicate different surface orientations, and therefore construction of space."
But this isn't good. To my opinion, not terrible, but not good.
And i need other advices to help me make a better logo ^^
PS : sorry for my very bad spelling, i'm french, i'm understanding almost everything, but my speaking is terrible.
Commenting on this Image is closed.


Really, I think this is great. You have the pixel, you have the 3 dimensions of the cube, you have the tech feel to it. Your brief is solid and you can justify the logo.
Dude, I think this is ready to ship. It's sweet. I like the evolution and where it's ended. Stick to the cold blue colours and it's a wrap.
Good work.
Leaky Penny
Check out what I've been up to lately!
http://petersonjoseph.com
I'm going to print it out and eat it.
-Unknown Artist
I think it's almost there - the dark blue line on the bottom right still looks out of place (or extraneous) to me. The angles also need to be sharpened up - the top square matches the right end of the M perfectly - but the A is off the corner to the right a bit. If you're going hi-tech - you want all those angles to be totally anal.
Still good work though - definitely a workable logo.
Great logo/icon - it's so close to completion!
I agree with Art's comments. In addition the gap in the open counter of the 'a' feels a little large compared to the rest of the spacing - and the closed (lower) counter feels a little small. At small sizes the 'm' tends to get lost (slightly larger counters may be an answer). The spacing to the sides of the 'ma' are also larger than those above and below, not by much, but this seems a little arbitrary.
Fix those details and I think you've got a really good, strong logo on your hands.
still very crude.
forget these colors... compare to the black that is the best way because all of the color versions are too much noisy.
the "a" below line is a kind of thing you wanted to avoid but can't find a better solution. this line make the logo lose points.
yes I'm brazilian xD
Thanks guys, I will work further on this when i'll have spare time :p And will submit it again here
I think this is a very cool mark, and I like the concept. But I'm having trouble with your line weights and the construction of your box planes.
By line weights I mean that the white area around the M, A, and box top are uneven. Additionally the line weight of the A and M isn't consistent, and should be so as not to look sloppy.
As for the box planes, look at picture I made below. You're doing the thing on the left. I would at least try the way on the right and see if it works.
Still, you're definitely on to something here, and I can tell you're having fun with this. Keep working on it!