If you don't like the built-in photo viewer in the Photos app in iOS, RotoView has a free solution for magnifying your photos and easily scrolling around with gestures and phone movements.
A double-tap on the screen zooms in. You can scroll by moving a finger and rotate an image by moving the phone. There's also something called "Throw and Glide." The Throw gesture rapidly scrolls enlarged photos in response to the way you tilt your phone at a rate much faster than the standard flick touch gesture. The Glide gesture follows the Throw gesture automatically with slower and more precise scrolling. The RotoView interface works well with touch gestures, providing a smooth transition between rotation and drag.
Some of the moves are very complex, and certainly outstrip what you can do with a stock iOS photo viewer. Settings are also complete, and you can adjust the accelerometer and rotation thresholds, as well as the amount that an image rotates. Thankfully, you can also turn off the sound effects, which sound pretty obnoxious...
If you have a lot of photos on your iPhone or iPad, and often find you need to examine them in more detail, the RotoView app is for you. The price of free is just right. Prepare to spend some time figuring out the gestures, and soon they will be second nature.
RotoView Photo Magnifier is not a universal app, but runs on iPads at iPhone resolution or scaled up. The app requires iOS 6 or greater, and it's optimized for the iPhone 5.
RotoView Photo Magnifier for iOS: Using gestures to examine images in detail originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 18:30:00 EST. Please see our terms for use of feeds.
These days, gameplay footage with commentary is one of the most popular categories of streaming content on sites like YouTube, but it wasn't long ago that recording high-quality gameplay was a massive hassle even for Windows users. Finding a piece of recording hardware that was compatible with OS X was simply an exercise in frustration. Today, however, things have changed, and Hauppauge -- one of the leading hardware makers in the field -- gave me the opportunity to test drive two of its Mac-compatible products: the HD PVR 2 Gaming Edition Plus and the newly released HD PVR Rocket (pictured above).
The PVR 2 is a small box about the size of a Mac mini that can record HDMI, component, S-video and composite inputs via a zero-latency passthrough. The PVR connects to your Mac via USB and syncs with the HDPVRCapture software for OS X. The software offers a ton of options for encoding the video as it's being recorded to your Mac's hard drive, including variable bit rate and image controls.
Once you've finished recording your footage, you can upload it as-is or tweak it using iMovie. Your capabilities for editing huge files in iMovie will depend on the power of your computer itself, but I had no problem moving files of over 2 GB directly to iMovie in just a few seconds.
If you need to be able to tweak your video as you record it (rather than afterwards), the HD PVR 2 Gaming Edition Plus is the perfect tool for the task. However, if you'd rather just capture extremely high-quality video and manipulate it after the fact, you may be more interested in the HD PVR Rocket.
Unlike the PVR 2, the Rocket requires no computer connection to record. You simply plug your input into the device, plug the passthrough HDMI cable into your TV and power the device using any available USB source (if you're using a game console, they all come with free USB ports that work just fine). Plug a USB flash drive into the Rocket, press record and the tiny gadget will fill your storage device with footage.
The Rocket also has a built-in microphone jack for adding commentary to your footage as you play, which is particularly handy if you don't feel like adding your voice to the track in post-production. The device will stop recording when you press the recording button again or when your flash drive is full.
To be perfectly honest, I wasn't expecting much from the Rocket, as these types of standalone recording gadgets never seem to be able to live up to their full-fledged counterparts, but the Rocket definitely surprised me. The video above was recorded with the Rocket, and as you can see (be sure to bump the quality up to 1080p), the video is virtually flawless. It was recorded without issue and, aside from the tiny Rocket box blinking on my desk, you'd never have even known the gameplay was being recorded.
The two devices are priced nearly identically -- the HD PVR 2 GE Plus is US$179.00 and the Rocket is $169.00 -- so it really comes down to whether you prefer the litany of recording options on the PVR 2 or the portability and "it just works" quality of the Rocket. Personally, I'd favor the Rocket for simplicity alone, but to each their own.
Hauppage HD PVR Rocket may be the easiest way to record console gameplay footage for Mac users originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 18:00:00 EST. Please see our terms for use of feeds.
OK, you've had your turkey and suffered (or enjoyed) time with loved ones. There are only 2 days left to enter the #tuawthanksgiving contest with Los Angeles' startup FilmThis. What's it like to feel the burden of being the tech-savvy member of the family?
Make an awesome (short) video, rally your friends to vote, and win amazing iAccessories (not to mention inevitable fame and fortune). BeyondTheTech told us his nightmare of trying to run expansion packs for "The Sims 3" on Windows 8 and spending about 15 hours trying to figure out a fix for the program crashing. Think you have a story to top his? Show us what you've got!
Remember, there are only two days left to enter so get creative and get lots of votes. All you need is a Facebook or Twitter account to enter (FilmThis and TUAW's giveaway rules do apply)
Time is running out to tell us your holiday IT stories originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 17:30:00 EST. Please see our terms for use of feeds.
Over the past month or two, TUAW has reviewed a number of keyboard cases for the iPad Air. Logitech's Ultrathin Keyboard Folio and FabricSkin Keyboard Folio both proved to be capable companions to the newest iPad, although I found the key layout on those devices to be a little odd due to being offset a bit to the left. Missing in that review was the third member of Logitech's iPad Air keyboard family, the Ultrathin Keyboard Cover ($99.99). That device just arrived at TUAW Labs, so we gave it a full workout for this review.
To begin with, the Ultrathin Keyboard Cover is not a full case -- instead, like its earlier sibling for the iPad, it's a removable screen cover that just happens to be a keyboard. The bottom of the keyboard is made from aluminum, and the entire device comes in either white or black/slate gray to match up to your iPad Air. If you're looking for a thin iPad Air keyboard solution, you've come to the right place: the Ultrathin Keyboard Cover is just 0.29 inches (7.3 mm) thick. It weighs in at .73 pounds (330 grams), adding a scant bit of weight to the iPad Air for a lot of extra capability.
The secret to this cover is ... magnets. There are magnets that hold it in place Smart Cover-style to protect the screen and once you take it off of your iPad Air, strong magnets in a channel on the keyboard hold the tablet in place as you type.
Now, here's the strange thing -- as I mentioned, the other two iPad Air keyboards from Logitech bothered me a bit as they were slightly offset to the left. On the Ultrathin Keyboard Cover, the keys are in their proper places. Rather than combining the tab and Q/Caps Lock and A keys and requiring a press of the fn key to enter a tab or go into caps lock mode, those keys are all separate -- as they should be. Why Logitech chose to go with a non-standard layout for the other two keyboards and return to the tried-and-true layout for the Ultrathin Keyboard Cover is just plain odd.
As with most of the keyboards I've tested, the Ultrathin Keyboard Cover uses a standard USB to micro-USB cable for recharging. Based on two hours of use per day, Logitech says you can expect to use the keyboard for about three months between charges.
The test of any keyboard is how quickly a touch typist is able to accurately type on the device, and I'm happy to say that the Ultrathin Keyboard Cover is excellent. I was very impressed with the solid feel of the Ultrathin Keyboard Cover, the response of the keys, and how my fingers were able to find the keys from muscle memory -- something I couldn't do with the other two Logitech keyboards.
The keyboard has only five rows of keys; the top row of number keys can be used with the fn key to access a number of iPad shortcuts. There's also no backlight for the keys. Those who feel that a backlight is a must and who like to use shortcut keys to perform tasks normally done with a tap on the screen may find the ZAGGkeys Folio for iPad Air ($99.99) to be a better fit to their needs.
Pairing the keyboard with the iPad Air took only a few seconds. With the Bluetooth settings open on my iPad Air screen, I turned on the keyboard (there's an on/off switch) and then pressed the pairing button. When the Ultrathin Keyboard Cover appeared in the list of discovered devices, I tapped it and was typing on the keyboard within seconds.
If you're looking for full protection for your iPad Air, you probably want to look at one of the folios we've reviewed as they completely cover the back and screen of the tablet when not in use. But if you're looking for the absolute thinnest keyboard around and feel that protecting the screen is good enough, then the Logitech Ultrathin Keyboard Cover for iPad Air may be the best solution for you.Conclusion
Logitech's Ultrathin Keyboard Cover for the iPad 2/3/4 was considered by many to be the ultimate keyboard for those tablets, and the new iPad Air version is a worthy successor. It packs a top-notch keyboard into a thin, sturdy case, and definitely provides a portable and lightweight solution for mobile typing.
- Sturdy feel and excellent construction
- Excellent keyboard with proper key spacing and placement
- Lightweight and very thin
- Battery life of up to 3 months
- Fast and simple Bluetooth pairing
- Strong magnets keep cover attached while carrying and iPad in place while typing
- 2-year limited warranty
- Reasonably-priced compared to some other solutions
- Doesn't protect entire iPad Air; for total protection, consider a folio-style keyboard case
- No backlighting for keys
Who is it for?
- The iPad Air owner who wants an excellent keyboard but doesn't need wrap-around protection
Logitech's Ultrathin Keyboard Cover for iPad Air: Thin, sturdy, and a joy to use originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 17:00:00 EST. Please see our terms for use of feeds.
-Mindshare’s David Adelman, most recently executive director of the New York office, has been promoted to head of the agency’s Chicago office, where he will manage over 150 employees who work with clients including Kimberly-Clark, Dyson and Sam’s Club. Meanwhile, Mary Carpenter, who currently leads the Chicago team, will take on a North American role spearheading Mindshare’s new Performance Marketing practice.
-We’re not sure if we agree with Bill Meadows that this is “the best thing you will see on the internet today” but we are a bit intrigued by CP+B EP/head of radio and audio production Jason Gagnon‘s incomparable head-shaking skills (above).
-DDB Public Relations has been named agency of record for Seattle’s The Woodmark Hotel.
- The “Midas Awards World’s Best Financial Advertising” has announced its 2013 shortlist. link
New Career Opportunities Daily: The best jobs in media.
The iOS/Android debate often devolves into a basic analysis of market share. This makes sense given that market share analytics provide a simple and easy-to-digest manner with which to compare the two competing platforms.
But market share only tells one part of the story. In detailing the strength and popularity of each platform, there are a number of other metrics to consider. One such metric is the ability to run updated versions of an OS on older hardware models. In this regard, iOS runs circles around Android.
The following chart was put together by Fidlee and demonstrates how iOS continues to support iPhone models that were released a number of years ago. In stark contrast, many current Android devices ship with iterations of Android that, at the time of sale, were already a generation behind the current version.
Even more jarring is that some Android models, just two years after their initial release, are two major versions of Android behind. Three years out, you'd be hard-pressed to find an Android device that isn't three or four major versions of Android behind.
Things look a whole lot different on the iPhone side of the equation. An iPhone 3GS for example, a device which first launched in June of 2009, was compatible with all iOS updates up until Apple released iOS 7 this past summer. The takeaway is that when you purchase an iPhone, you can be confident that you will be able to take advantage of future iOS features and enhancements many years down the line. The value proposition provided by the iPhone in this aspect is simply unmatched by Android.
Fidlee also provides some interesting data points:
Zero of the 16 devices were discontinued less than or equal to an year after release.
Six out of 16 devices never ran a current version of Android.
Four out of 16 devices stopped getting any updates less than an year after release.
None of the 12 devices received updates for two years after release (excluding the top four devices, which are scheduled to receive future updates).
All 15 devices (except the Nexus 4, which still has 11 months left for completion of two years from release date) were at least one major version behind within their two-year contract period.
13 out of 15 devices were at least two major versions behind within their two-year contract period.
Eight out of 16 devices were at least two major versions behind within one year of their contract period. The Galaxy Nexus was on the current version of Android for the longest duration of one year and 10 months.
Indeed, the very thing that makes Android attractive to some users -- options, options and more options -- is what also makes getting users on the latest and greatest version of Android a daunting, if not impossible, task. Pesky carriers and older hardware that sometimes isn't up to snuff remain lingering problems.
Apple, meanwhile, has an unparalleled ability to quickly get the majority of its users onto the most recent version of iOS. With iOS 7, for instance, analytics firms found that the adoption rate for Apple's revamped mobile OS had already crossed 50 percent by September.
A similar iOS/Android support chart was compiled back in October of 2011 and it doesn't seem like all that much has changed.
When it comes to supporting older devices, iOS outshines Android by a mile originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 16:30:00 EST. Please see our terms for use of feeds.
I'm not going to beat around the bush with this one; what we have here is an overblown story about a non-story, with a bit of overreaction mixed in for good measure. This is what happened:
Target sold an iPad Air that was meant to be a demo unit to a Canadian woman on Black Friday. She opened it and booted it up, finding a bunch of apps, a bunch of photographs and a bunch of contact information already on the device. She freaked out and contacted CTV, a Canadian news agency, and now it's being spread with headlines like "Woman buys 'new' iPad Air (full of someone else's stuff)."
No, she didn't. She bought a demo unit filled with pre-loaded eye candy that was supposed to be stuck on a plastic arm and paged through by bored shoppers. If you take a look at the video above, you can see that all the photos in the iPad are professionally shot and even the profile images for the "previous owner's" contacts are perfect head shots on white backgrounds. Yep, it's a demonstration unit.
Not only that, according to the original report, the customer noticed that it was a demo unit after inspecting the sticker on the bottom, but instead of simply returning it to Target, she decided to call a local news agency. You know, for justice.
But while this particular instance is clearly a stocking mistake and has nothing to do with privacy (which it is being exploited as elsewhere), it's a fine reminder that if you're ever in the position of returning an item like a smartphone, tablet or computer, be sure to wipe it ahead of time. The mythical "woman from California" that owned this iPad Air has nothing to lose, but the same probably can't be said for you.
Thanks to TUAW reader Adam for pointing this one out!
Target accidentally sells demo iPad unit, new owner freaks out originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 16:15:00 EST. Please see our terms for use of feeds.
A man accused of attempting to steal copper hardware from the site of Apple's new "spaceship" campus in Cupertino has been arrested, San Francisco's CBS affiliate is reporting. The man, named Glenn Cartwright, (who may or may not own an Android phone) was apprehended by sheriff's deputies with the help of both a sheriff's department helicopter and a police dog (who could have possibly been named Siri).
Apple security personnel noticed that the gate to the work site had been opened after they shut it earlier in the night on Saturday, November 30, and proceeded to call the authorities (possibly using their iPhones). After Cartwright (who may have spent his last few dollars on a Windows 8 tablet during a Black Friday sale) was found, a stash of copper pipes and wiring was discovered nearby.
The new Apple facility isn't slated to be completed until 2016, so there's still plenty of time for Cartwright to plan out a more well-thought-out heist (perhaps with the help of an Amazon "Mayday" support representative on a Kindle Fire HDX).
[Image credit: Editor B]
Thief arrested for snatching copper pipes at site of Apple's new campus originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 16:00:00 EST. Please see our terms for use of feeds.
It's the TUAW Daily Update, your source for Apple news in a convenient audio format. You'll get all the top Apple stories of the day in three to five minutes for a quick review of what's happening in the Apple world.
You can listen to today's Apple stories by clicking the inline player (requires Flash) or the non-Flash link below. To subscribe to the podcast for daily listening through iTunes, click here.
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Have you ever noticed how much Kanye West has in common with your Creative Director? The over-inflated egos, aimless pontificating, batshit crazy quotes. Well, you’re not alone: some mystery genius (or geniuses) created Kanye Vs. Creative Director, a site that supplies quotes and asks you to identify whether they came from self-proclaimed genius Yeezus or a self-proclaimed genius Creative Director. Or, as they put it on the site, “They both talk like they’re God’s gift to the Earth, but the lines have gotten so blurred that it’s hard to tell who said what. Until now.”
Once you enter the site you’re given the option to play Kanye Vs. Creative Director, or to submit quotes from your own Creative Director — a nice touch that ensures the site will continue to grow. Then the fun begins, and it’s harder than you might think to distinguish which quotes are from a Creative Director and which are from a famous, narcissistic rapper. A sampling: “Sometimes I get emotional over fonts.” Sounds like a sure bet for Creative Director, right? Nope, that one was Kanye. Now picture Kanye crying over Comic Sans. There you go, fun, isn’t it?
“You won’t understand my genius until, like, two years from now.” Okay, that seems like a safe bet for Kanye, no? Actually no, that was a real thing said by an actual Creative Director. You get the idea. Of course, some of them actually are easy, but you’d be surprised how often it’s difficult to distinguish who said what. When you answer a question you get a little message from either Kanye or the Creative Director, offering encouragement for a right answer and ridicule for a wrong answer. The Creative Director might say, for example, “I thought you were better than this,” or “Great job rolling with the punches,” while Kanye might offer up, “We don’t wanna hear that weak shit no more” or “You actin ballerific like it’s all terrific.” It’s a funny, clever idea, and the site is a fun way to spend a few minutes at work (provided your Creative Director doesn’t catch you). The only problems with Kanye Vs. Creative Director are that it doesn’t track your progress, and the quotes just keep coming in an infinite, seemingly random loop (which means you might get stuck with some repeat quotes after only a few minutes). Nitpicking aside, we’re glad someone thought this one up. Hopefully Kanye doesn’t find out about it.
New Career Opportunities Daily: The best jobs in media.
Ever feel like you are trudging through an article, reading so slow that it makes your head hurt? If you want to improve your reading skills by reading faster and retaining more, then you should check one of these five outstanding apps that'll train you to consumer those words at a faster rate (all prices are USD).QuickReader [iOS Universal; $4.99]
QuickReader uses a vast catalog of classic and modern eBooks to help you improve your reading speed. The app promises that you will never run of content to refine your speed reading technique. QuickReader is chock full of settings so you can customize your speed reading plan to fit your needs.Velocity Speed Reader [iPhone; $2.99]
Instead of eBooks, Velocity focuses on personal content, allowing you to tap into your email, personal documents and your Instapaper or Pocket Articles. The app has an iOS7-inspired design and includes a typeface for dyslexic readers.ReadQuick [iOS Universal; $4.99]
ReadQuick mixes web content with partner content to provide you with all the material you need. The app allows you to access articles from Pocket, the web and partners like Talking Points Memo, GigaOM and more. It also supports Readability. When you start and article, the app gives you a target time to finish based on your current words per minute pace. Challenge yourself to beat these times and pick up the pace of your reading.Syllable [iPhone; $2.99]
Syllable, as its name reflects, looks at more than just the printed word. The app tries to help you reduce subvocalization, which is a method of reading by repeating the words you read in your head. The app takes text and presents it on the screen at a predefined rate. Rather than saying the words in your head, you are forced to read them quickly. Less subvocalization equates to faster reading. The app accepts text input from URLs, Instapaper, Readability, Pocket, the clipboard and more.Acceleread [iOS Universal; Free with in-app purchases]
Acceleread is more than just a speed reading tool. It's a guided speed reading course with lessons that'll improve your overall reading technique, so you can read faster and comprehend more of what you read. It's a custom course that you can tailor to your speed reading goals. The app is free, but you'll have to pay to unlock the full course. It costs $7.99 for the iPad upgrade, $4.99 for the iPhone upgrade and $9.99 for the universal iOS upgrade.
Five apps to help you read faster and remember more originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 15:00:00 EST. Please see our terms for use of feeds.
Two things Google has historically absolutely excelled are creating groundbreaking products and figuring out how to monetize them. One such product is Google Maps, which allows your business to pay Google-licensed photographers to come inside your office and photograph it for Maps’ Street View feature.
Now, if you’re in an super-hip business like an advertising agency (where art students-turned art directors bring the skinny-jeans heat), your office is probably made designed to look simultaneously forward-thinking and client friendly. (This goes double if you’re in close proximity to Silcon Valley.) How better to impress stodgy CPG brands looking to get millennials addicted to their brand of high-calorie salted snacks? How better to convince tech startups backed by high-rolling investors that you’re as cool as they are? Well, SF-based agency Muh-Tay-Zik/Hof-Fer did the pay-for-Street View thing, and they decided to play with Google Maps’ strict “no faces” policy.
Should you visit Google Maps, visit these coordinates to take a tour of Muh-Tay-Zik/Hof-Fer, and visit their delightful ski-masked staff. There’s even a dog with a ski mask, but it doesn’t have any ideas cut out, so it’s kind of sad. He’s probably pretty scared, huh?
And now some tips for one-upping these guys should your agency go the same route and be bored:
1. Scary clown masks
2. Replace all human heads with dogs heads via putting dogs on your shoulders
3. Kanye-style sequined masks
4. All bears and sunglasses
5. Embrace the blurred out faces, but all pose as though you’ve been caught in the midst of a lewd act
New Career Opportunities Daily: The best jobs in media.
Digital design/development shop Wondersauce and Daniel Savage (no, not that Dan Savage) have created a new spin on the yule log, created by President and C.E.O. of WPIX, Inc. Fred M. Thrower in 1966 as a gift to apartment-dwelling New Yorkers. Yule Log 2.0 re-imagines the yule log”through a collection of short films by illustrators, animators, directors, and creative coders.”
The style and quality of the animations vary widely, but they should all make you feel warm and toasty. Some take a relatively straightforward approach to depicting a yule log, while others — such as “Octopusmas,” “Thermofile,” “Cosmic Log” and “Dear Seer” — take the concept to unexpected places. Cultural references also abound, as in “Log OS 7.0,” “Eames Yule,” “Yulecraft,” and “Vince Guaraldi’s Living Room.” It’s a fun little project, and a good way for Wondersauce to strut their stuff. You’ll be surprised by their inventive twists on the yule log, as well as the sheer quantity of content for the project. We’ve included a few of our favorites above and after the jump, but head on over Yule Log 2.0 for the full experience. continued…
New Career Opportunities Daily: The best jobs in media.
Apple will open its second retail store in the Netherlands this Saturday, December 7th. The store will be located in the city of Haarlem's main shopping district at Grote Houtstraat 99 and opens its doors at 9AM local time.
Haarlem is only about 20 km away from Amsterdam, where Apple's first and only other store is in the country. That puts the journey between the two stores at only about twenty minutes. The close location of the two stores may annoy Apple fans in other areas of the country, which have yet to see any official Apple presence. However, earlier this year when the first job listing for the Haarlem store appeared, Apple also listed job opening for a third store located in The Hague, suggesting that another store could open there.
Apple's second Netherlands store opens December 7th originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 14:00:00 EST. Please see our terms for use of feeds.
For the new campaign for Stoli Vodka, Toronto shop Jacknife asked directors to tell an origin story of their choice. Stoli’s tagline is “The Original Vodka for Original People,” whatever the hell that means, but the origin-story theme can make for some interesting recreations. Director Sean Wainsteim decided to focus his efforts on the origin of The French Exit, when people leave a party without saying goodbye. We’ve all been there. A clingy come-on at a bar, friends of friends who you don’t really know that well, the weird Uncle. For the anti-social, goodbyes are unnecessary social conventions usually meant for people you don’t care about.
You’ve probably never heard of Bentley Theodore French, but he invented The French Exit while at a stuffy, waspy party that may be set in the 1930s, at least according to Stoli’s two-minute narrative ad. Bentley even passes up the chance to dance with two ladies at the same time on his way out the door. I’m not sure why he’s at this party if he dislikes everyone in attendance, but he is a social innovator who will never be forgotten. I still use his work to this day. Credits after the jump.
New Career Opportunities Daily: The best jobs in media.
I've long said that the best feature of the iPhone 5s is the M7 motion coprocessor. It's this small processor that records and stores all your motion data -- and can even determine if you are walking, running or on moving transport (like in a car or on a train). However, by default, while the M7 is always recording and storing your motion data, iOS 7 actually has no way to show you this data. It's up to third-party app developers to write apps that can take advantage of the M7's data. And the best of these apps is Moves, which is our Daily iPhone App.
I've put Moves through its paces for the last few weeks and it has quickly replaced my previous favorite fitness-tracking app on iOS (because that app hasn't offered support for the M7 yet). Moves has a simple enough UI: The home screen shows a dot that increasingly grows in size as you move throughout the day. Tapping this dot will cycle through the number of steps you've taken, the number of calories burned, the number of miles walked and the amount of time spent moving.
Below the dot, you'll find the Storyline, which is a timeline of your day's activities. Locations are shown in a white pill-shaped icon that lengthens according to the amount of time you've spent there. Location names can be set, like "Home" or "Work," and you can also look up location names thanks to Move's Foursquare integration. When you leave a location, a colored line starts to grow. A pink line means you're running; a green line means you're walking; a blue line means you're cycling; and a gray line means you're on some form of motorized transport. Tapping any of these lines will take you to the map view where you can see the exact route you took plotted out.
The best part of Moves is that you don't have to do a single thing to activate it. Since the M7 is tracking your movement all the time -- and Moves accesses that data -- there is no need to open the app to tell it you are about to begin a journey. This ensures that you'll get accurate movement data all day long.
Moves is the fitness app of the future, thanks in large part to all the motion data collection being handled on Apple's M7 end. What Moves does is give that data a beautiful UI to turn it into readable information by the human eye. That's not to say Moves is perfect.
One annoying thing with it is it can take several seconds to update the movement data each time you launch the app. Other M7-compatible apps I've used don't seem to suffer from this lag. Also, I frequently go on many late-night walks, often spanning the hour just before and just after midnight. Right now, Moves has no way to set when you want a day to end, so my movement stats during that midnight change are actually split across two different days. It would be nice if Moves could give me the option of setting a day to end at, for example, 1 AM, when I know my movement will be done for that day before I go to bed (I keep late hours).
But besides the minor drawbacks, Moves is a great app and shows the power of Apple's new M7 chip. Moves is US$2.99 in the App Store.
Daily iPhone App: Moves is the fitness app of the future originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 13:00:00 EST. Please see our terms for use of feeds.
Nonprofit collaborative thinkLA has a fun social media campaign promoting their Holiday Gala this Thursday, Dec. 5. The campaign features LA ad executives — like Joe Baratelli (featured above), EVP/CCO at RPA (well, actually, it’s all RPA at the moment)– sharing their favorite holiday memories in 15 second long videos. We’ve included a few of our favorites, but you can check out the rest here, or follow thinkLA on Facebook or Twitter. The videos are a quick, fun way to get in the holiday spirit, if that’s your sort of thing. And this is all being done for a good cause.
According to the parties involved, the LA advertising community and thinkLA put together the second largest T0ys for Tots drive in Southern California (around 1,000 toys). Toy collection bins are making the rounds at agencies this week, and will continue collecting toys until December 17th. But the biggest Toys for Tots push will come during the Holiday Gala this Thursday. So check out the holiday videos (Lisa Herdman and J. Barbush are featured after the jump), and if you’re in Southern California this Thursday head on over to the Holiday Gala with something to donate to Toys for Tots. We here thinkLA throws a great party, so why wouldn’t you? continued…
New Career Opportunities Daily: The best jobs in media.
If you're outside on a sunny day, there's a good chance that you're both wearing sunglasses and you're nowhere near your iPhone charger. Design student Sayalee Kaluskar has combined these two common occurrences into a product capable of shielding your eyes from the sun and charging your iPhone as well. He calls them Shama Shades, but in truth they're a pair of modified Ray-Ban sunglasses that have been fitted with a solar panel, a built-in battery and an iPhone 5 charging plug.
The glasses perform their traditional duty while you're catching some rays, and the solar panel fills the small battery hidden within. When the sun sets, you can remove one of the arms of the shades and plug it into your iPhone for an extra shot of energy. As the glasses were made for a school project, there's little chance you'll get the opportunity to buy them any time soon, but an idea this good seems like it deserves to find its way to retail sooner or later.
These Ray-Ban solar shades can charge your iPhone 5 originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 12:30:00 EST. Please see our terms for use of feeds.
AppleInsider is reporting that Apple has been awarded a patent that embodies face detection and recognition technologies. What's more, the patent covers a method for allowing users to control their device -- whether it be a Mac or iOS device -- via various facial expressions.
In one proposed use case, an incoming call to an iOS device would result in different events depending on whether or not a recognized face is detected facing the screen. If a recognized user is detected, the full incoming call interface would present itself. If not, the phone would merely ring without any of the additional bells and whistles.
In another example, an incoming email can be blocked from view unless the authorized user's face is detected by the system. This implementation would be helpful for users who choose to display part of the message in the lock screen.
Now before anyone raises their arms in dismay and wonders why Apple would ever implement this type of functionality, it's important to remember that Apple often patents technologies that it has no plans on implementing in the near future, and sometimes at all.
At the same time, recall that face detection and recognition is a rather broad topic. To that end, it stands to reason that Apple may have plans for the technology that aren't exactly laid out in the patent application itself, which we should note, was filed back in 2008. The inventors listed include Jeff Gonion and Robert Duncan Kerr.
Apple snags patent for face detection and recognition originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 12:00:00 EST. Please see our terms for use of feeds.
Xcode Fundamentals iOS7 [On sale for $79, down from $499]
So you want to make apps but you don't know where to start. You start a few tutorials on the internet but you end up without an app or any knowledge whatsoever.
If you want to make apps you pretty much have to use Xcode, Apple's app-making program. But when you download it and take a look it seems really complicated to use. There are tons of books on how to program and use Xcode but none of them are that user-friendly.
That's where this course is different! This course shows you how to use Xcode while learning another in demand valuable skill: user experience. User experience is one of the toughest jobs to fill in 2012 according to Forbes. With this course you get to learn mobile user experience and Xcode at the same time!
Save 84% on Xcode Fundamentals iOS7 at TUAW Deals.Deals from Dealnews
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Daily Deals for December 3, 2013, featuring Xcode Fundamentals for iOS 7 originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Dec 2013 11:47:00 EST. Please see our terms for use of feeds.