Our XD team revealed a few projects they're working on at Adobe MAX 2013. The team has been exploring how new form factor displays, new interactions (like touch and gesture), cloud connections and even new hardware might change how you all create and in turn how it might impact what software we need to build. Watch the video to get the full overview.
It was just a few years ago that scientists managed to user lasers to etch the Bible on the head of a pin. While that was impressive enough, the latest feat of miniaturization comes to us from good old IBM. It would seem that its scientists have created a 90-second animation composed of 242 frames, each of which depicts a stylized figure of a boy. Sounds dull so far. But the twist is that the figure is made up of individual carbon atoms. Now that's small.
Introducing Google Now for iOS. Just the right information, at just the right time, before you even ask. Weather, traffic, transit schedules, even the latest scores come automatically, appearing throughout the day just as you need them. There's no digging required. Google Now organizes the things you need to know, freeing you up to focus on what's important to you. To use Google Now on your iPhone or iPad, get the Google Search app from the App Store and sign into your Google account.
THE FILM before THE FILM was apparently the result of a research project at the BTK (Berliner Technische Kunsthochschule) that took a look at film credits from the silent era through to the digital age. If you're a type aficionado, there's lots here to like. You can view it below.
So where do you go when you're in the mood to browse the design work of others, whether for inspiration or just out of idle curiosity? Behance would probably be your first place to start, perhaps followed by Dribble. After that you'd have your pick of second-tier sites, such as Designspiration, Fubitz and Minimalissimo. But what if you could search all these sites at once from a single point? That's the premise behind the Niice.co site, which aggregates images from all these, with more on the way. It's still in beta and doesn't always return the results you'd expect, as well as sometimes slowing to a crawl, but it would seem to be a move in the right direction.
Hyper-lapse videos — made by combining time-lapse photography with camera movements — have been popular for a while now. But digital experience builder Teehan+Lax has now released a free tool that makes it possible to create these using shots from Google Street View. Appropriately dubbed Google Street View Hyperlapse, it can be used as-is or the open source code can be tweaked to manipulate such things as frame rate, image quality and camera movement. The clip below shows what it's capable of.
Could this be the golden age of computer graphics? There's no doubt that movie watchers and console game players are currently the happy beneficiaries of the conjunction of advanced graphics capabilities and highly talented design directors and artists. Case in point is Bradley G Munkowitz, who in the last decade has been involved in such projects as the movie Tron and, more recently, as design director for the many graphic elements within the sci-fi flick Oblivion. The clip below shows a montage of the device interfaces his team designed, which get almost as much screen time as the actors.
It was way back in 2011 that Adobe first demonstrated advanced unblurring abilities in Photoshop, thereby generating speculation that this functionality would be added to the upcoming CS6. Alas, that didn't happen and we haven't heard much of it since. In yet another teaser leading up to Adobe's MAX Creativity Conference, the firm has now released a clip, shown below, demonstrating a fully integrated version of this functionality. Will this be available in CS7? Or will it be first provided to Creative Cloud subscribers, as is increasingly the case. No word on that to date but details will no doubt be revealed during the conference, running May 4 through 8.
The latest PBS Off Book episode, dubbed Photoshop Has Changed the World, takes a look at several aspects of the impact of digital image editing on illustration, retouching and online popular culture. It's a brief but worthy effort, although there's more to all this than simply Photoshop. For example, one can agree with the claim that, "With the ability to alter any image in the media landscape, everyday people now have the means to critically comment on culture and spread their ideas virally, leveling the playing field between traditional media creators and consumers." But those "everyday people" are for the most part not creating wacky cat photos with a product that sells for $699.