Simple Photoshop
xarzu (10 pencils) | Thu, 2007-04-12 21:05Hi forum!
I am really just starting out.
But already it seems to be that you can do a lot of the cool 3d shadowing that you might do with a true 3d Modeling software (like Maya ) in photoshop.
For example, can anyone tell me how I could do this sort of box-like shadowing and shading like this:

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I'll be honest, I'm not an expert at Photoshop, but I'm pretty advanced. I honestly don't think you could do this exact type of 3 dimensional look in Photoshop. Believe me, if you could, those 3D programs wouldn't sell for $10,000 like Maya.
You can definitely do a lot of the drop shadowing, gradients and glows in PS, but not the 3D look. At least not of this magnitude. PS is a photo manipulation program, not a 3D-modeling program. That's really not PS's goal.
Or is there someone out there who knows something that I don't?
suzanne maestri-walters :: graphic designer
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"I am not sick. I am broken. But I am happy as long as I can paint." ~ Frida Kahlo
www.onegirlcreative.com
Well, I would agree half the time and then not the other. The exact example shown above would take a little time using both vector and selection masks, but it could be accomplished.
The main difference between using PS and something like Cinema4D or Maya is that you have to know more about persepective, light and general drawing to pull this off in Photoshop.
It becomes more of a matter of effiency. For example, in the illustration above, that could all be created using gradients, gradients masks, bevels with appropriate conture curves and feathered fills.
But, you would have to have sketched that out to know how much shadow where, how much light here etc.
I put up a very quick example at:
http://www.thumbslinger.com/example.psd
I only spent about 10 minutes so it's not EXACT, but it's close enough to see some techniques you can use to achieve the effect. Putting some color work in, overlay/multiply modes etc it would be easy to get the same effect as this example.
I use Cinema4d for my 3d stuff mainly because I can put a light somewhere and throw/cast a shadow where it would go rather then figuring it out.
http://www.24-7media.de/ has a forum where they show the basic blocks of a room that were done in Cinema4D but most shading and textures were done all in Photoshop. Ingo does some amazing work there!